Adobe Edge Animate Cc

  • Sep 28, 2012 Edge Animate (formerly known as “Adobe Edge” during its long Preview period) is effectively Adobe’s “ Flash Pro for the HTML5/CSS3 world” – this new application works similarly to how Flash Professional does for creating rich media – but instead of generating Flash, it outputs standards-based HTML that can be viewed in browsers all across the web, on desktops and laptops as well as mobile devices and tablets.
  • Adobe Edge Animate, formerly known as just Adobe Edge, is a web development tool developed by Adobe Systems that uses HTML5, JavaScript, and CSS3 functionality. It later became part of the Adobe Edge suite, and was available as a free 30-day trial download from Adobe Creative Cloud.

Adobe Edge Animate provides the means for you to create animations for the web, for use with InDesign and Muse, and for tools like Apple’s iBooks Author. You can save your compositions in any number of ways, depending on how you set your publishing settings.

I’ve received a lot of inquiries by Edge Animate users as to how to make items responsive within Animate CC. So many, in fact, that I decided to produce a number of demonstration projects, record some video on each one, and write this little article.

Adobe Edge Animate Cc

First, I’ll just emphasize that the way Edge Animate handles things like element scaling and sizing is very DOM-oriented… because it works within the very narrow focus of the browser DOM. Animate CC is platform-agnostic (not specifically an HTML tool) and works differently in terms of targeting a single element when targeting HTML5 Canvas (the canvas DOM element). So a lot of things like media queries and such, as employed by the Edge suite, go out the window.

However – being able to scale and reposition elements within an Animate CC HTML5 Canvas document is absolutely possible. The main difference is that you’ll have to write some JavaScript to accomplish this as there are currently no GUI elements in Animate CC to make it a visual task. In the days when Animate CC (as Flash Professional) only output to SWF, I used to dynamically scale and reposition elements across the document at runtime in many of my projects – especially regarding things like video players and other size-variable modules that would exist as embedded web content. It was all done through a little code and worked great – even before browser-based responsive DOM was even a thing!

Adobe Edge Animate Cc

Here is a video demonstration of 3 different scaling methods based upon browser window resize using Animate CC HTML5 Canvas output:

Considering that Animate CC has a fully extensible SDK for creating custom publish formats… and that SnapSVG Animator (one of the most popular) actually does output an SVG DOM… there is really no reason why Animate CC cannot, in the future, output an HTML DOM as well. Though I have no knowledge of any plans like that at the current time (which means nothing except that I don’t know).

In the end – Edge Animate and Animate CC have very different ways of working with content. Edge Animate was very restrictive (HTML5 DOM only) and Animate CC is completely agnostic in regard to platform (Flash Player, AIR, iOS, Android, HD Video, WebGL, HTML5 Canvas, Windows, OS X, GAF, Away, SnapSVG, et cetera) providing huge amounts of creative freedom not possible in Edge Animate. That said, there are other tools like Dreamweaver, Muse, and the like which do responsive DOM focused stuff today… and these are not going anywhere.

You can download the 3 FLA files used in the video with all the code you need:

Here are standalone code examples if you would rather reference these in stead of downloading the FLA files above!

Responsive scaling while respecting aspect ratio

Adobe Edge Animate Cc 2015 Torrent

Responsive scaling ignoring aspect ratio

Adobe Edge Animate Cc


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Responsive repositioning of elements8d soundcloud.