|Games||League of Legends|
|Born||March 7, 1995 (age 26)|
|2013–2014||SK Telecom T1|
|Career highlights and awards|
Impact Lol Player
Jeong Eon-yeong (Korean: 정언영; born March 7, 1995), better known by his in-game name Impact, is a South Korean League of Legends player who is the top laner for Evil Geniuses of the League of Legends Championship Series (LCS). Impact won the Season 3 League of Legends World Championship as a member of SK Telecom T1 K, but left the team after the 2014 season to join Team Impulse. He later joined NRG Esports, before transferring to Cloud9 in May 2016. Impact left Cloud9 after the 2017 season and joined Team Liquid, where he won four LCS titles before departing the team for Evil Geniuses after the end of the 2020 season.
'Going in combat by affecting an enemy champion' refers to any form of effect that makes you go in combat. This includes effects that don't deal damage (e.g. Trundle's Pillar of Ice, placing Zilean's Time Bomb, Bard's Tempered Fate). The following effects can be used by any champion to trigger Sudden Impact: Blast Cone Flash Teleport Dash (summoner spell) Duskblade of Draktharr ( Draktharr's. LoL Impact is your source for league of legends guides, tips, tricks and exclusive content. Jung 'Impact' Eon-yeong is a Korean player who is curently the Top laner for Evil Geniuses.
|Career Tournament Results|
|May 19, 2012||Champions 2012 Spring||3rd||Xenics Storm||2-1||Team OP|
|September 8, 2012||Champions 2012 Summer||5th-8th||Xenics Storm||0-2||Azubu Blaze|
|September 19, 2012||Korea Regional Finals Season 2||3rd||Xenics Storm||0-3||NaJin Black Sword|
|January 15, 2013||NLB Winter 2012-2013||5th-8th||Xenics Storm||1-2||CJ Entus|
|February 23, 2013||OGN Club Masters||2nd||Xenics-OP United||2-3||MVP|
|June 5, 2013||Champions 2013 Spring||3rd||SKT T1 2||3-0||CJ Frost|
|June 29, 2013||AMD-INVEN GamExperience||3rd-4th||SKT T1 2||0-2||MVP O|
|August 31, 2013||Champions 2013 Summer||1st||SKT T1 2||3-2||KT Bullets|
|September 9, 2013||Korea Regional Finals Season 3||1st||SK Telecom||3-1||KT Bullets|
|October 4, 2013||League of Legends: Season 3 World Championship||1st||SK Telecom||3-0||Star Horn Royal Club|
|January 25, 2014||Champions 2013-2014 Winter||1st||SKT T1 K||3-0||Samsung Ozone|
|April 16, 2014||Champions 2014 Spring||5th-8th||SKT T1 K||1-3||Samsung Ozone|
|May 11, 2014||All-Star Paris 2014||1st||SKT T1 K||3-0||OMG|
|May 14, 2014||NLB Spring 2014||3rd||SKT T1 K||3-0||KT Bullets|
|July 23, 2014||Champions 2014 Summer||5th-8th||SKT T1 K||1-3||Samsung White|
|August 30, 2014||Korea Regional Finals 2014||2nd||SKT T1 K||1-3||NaJin White Shield|
|January 24 – March 29, 2015||2015 NA LCS Spring Regular Season||4th||Team Impulse||11-7||N/A|
|April 18, 2015||2015 NA LCS Spring Playoffs||4th||Team Impulse||2-3||Team Liquid|
|May 30 – July 26, 2015||2015 NA LCS Summer Regular Season||3rd||Team Impulse||12-6||N/A|
|August 22, 2015||2015 NA LCS Summer Playoffs||4th||Team Impulse||1-3||Team Liquid|
|August 30, 2015||NA Regional Finals 2015||3rd||Team Impulse||2-3||Cloud9|
|January 16 – March 20, 2016||2016 NA LCS Spring Regular Season||5th||NRG eSports||9-9||N/A|
|April 3, 2016||2016 NA LCS Spring Playoffs||5th-6th||NRG eSports||0-3||Team Liquid|
|June 3 – July 31, 2016||2016 NA LCS Summer Regular Season||3rd||Cloud9||12-6||N/A|
|August 28, 2016||2016 NA LCS Summer Playoffs||2nd||Cloud9||1-3||Team SoloMid|
|September 5, 2016||NA Regional Finals 2016||1st||Cloud9||3-1||Immortals|
|October 13, 2016||2016 League of Legends World Championship||5th-8th||Cloud9||0-3||Samsung Galaxy|
|January 20 – March 26, 2017||2017 NA LCS Spring Regular Season||2nd||Cloud9||14-4||N/A|
|April 23, 2017||2017 NA LCS Spring Playoffs||2nd||Cloud9||2-3||Team SoloMid|
|June 2 – Aug 6, 2017||2017 NA LCS Summer Regular Season||4th||Cloud9||12-6||N/A|
|August 19, 2017||2017 NA LCS Summer Playoffs||5th-6th||Cloud9||1-3||Team Dignitas|
|September 10, 2017||NA Regional Finals 2017||1st||Cloud9||3-1||Counter Logic Gaming|
|October 22, 2017||2017 League of Legends World Championship||5th-8th||Cloud9||2-3||Team WE|
|January 20 – March 18, 2018||2018 NA LCS Spring Regular Season||4th||Team Liquid||12-8||N/A|
|April 8, 2018||2018 NA LCS Spring Playoffs||1st||Team Liquid||3-0||100 Thieves|
- ^'Sources: Cloud9 finalizes deal with Impact, plans to boot camp in Korea with new roster'
League of Legends developers Meddler and Scruffy talked about the popularity of top lane, its impact, and their plans and goals for the future.
Caitlyn build adc. A significant portion of the player base is displeased by the present status of top lane, which is usually considered a position with a very limited impact on the game victory, especially if compared to mid lane and junglers.
The Riot developers studied accurately this issue and tried to solve it with the adjustments brought in Season 10 Preseason. Unfortunately, they have not been able to hit their goals, but they shared data on the current situation, and explained the potential changes they are exploring to give more power to top laners.
Most popular roles by MMR and region
Andrei “Meddler” van Roon, Game Director for League of Legends, published the following graphs showing the popularity of each role by MMR in Ranked Solo/Duo queue in these regional servers: North America, Europe West, Korea, and Vietnam.
As can you see from the data, top lane is picked the most at lower MMR values, while its popularity decreases at higher ranks.
Top lane impact
Considering both the position selection rates and the degree to which a lead in top lane affects a team’s likelihood of winning, the developers believe that this role doesn’t have a sufficient impact on the outcome of the game at high MMR and in pro play.
One of our goals with preseason as a result was to give top lane increased impact, with increases to solo lane XP, Rift Herald respawning and lower jungle/duo lane XP as levers for that. Those changes have now been out for a while and they haven’t had as much effect as we’d hoped.
We’re taking another look at top lane influence as a result right now, with a focus on influence in high skill games specifically. Details we’re considering to follow once we’ve got some potential changes to share.
Andrei also affirmed that mid is the most popular and influential role, which is appropriate considering the combination of solo lane XP, central location to roam from, and because (as opposed to junglers) midders are visible on the map while farming. Nevertheless, they are still discussing if mid laners are appropriately strong, or a bit too strong.
Long-term goals for top lane
On February 21st, Mark “Scruffy” Yetter, Lead Gameplay Designer for League of Legends, confirmed that their long-term goal is giving top laners a greater game impact (the ability to carry a match).
They are testing several possible approaches to achieve this result:
Carrying through items. We have a few potential changes to core top lane items like Black Cleaver, Sunfire, and the Hydra items to give fighters and tanks some more carry power later.
Early strategic impact. The dragon creates a highly valued objective that all positions other than top have a strong ability to contest. We’re hoping to get top more integrated into the early objective game through a more powerful teleport summoner or making Rift Herald more comparable in value to dragon.
Turning leads into victories. Finding some ways to slightly amp up the payout in the early game for winning top lane can make it more comparable to the other positions. We’re exploring things like increasing melee damage to plates.
The role of the top laner
Here are a few key points I would like to explain on the current role of the top laner and their impact on the match.
Limited influence in the early game. Generally, top lane is regarded as a distinct area from the rest of the map because it has the least influence on the other lanes, and it is also influenced the least by them.
The only exception to the rule happens when the jungler or the midder decide to roam there, but this is not guaranteed to take place, especially in pub games.
Learn when to help your teammates. If you have been able to stack a minion wave and crash it against the enemy tower, the opponent will be busy for a while, so you can exploit this time to teleport bot to dive, flank, or counter gank (this is the best way for a top laner to have an impact on the match).
Top lane often goes to strong individual champions (like Mordekaiser), so you will be able to deal 1vs1 and sometimes even 1vs2 against most characters.
Farm and get your items. If you are playing a scaling champion (such as Vladimir), your goal is surviving and farming in the early game as you want to acquire experience and items to make the difference in mid and late game team fights.
It is fundamental to reach the item power spike to win the game, so I recommend to not waste your time in pointless gank attempts, avoid dives, play defensively early on, and rely on your opponents’ mistakes.
In the video below, check out some of the best top lane characters during Season 10 Preseason.
More League of Legends articles:
All images and graphs: Riot
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Impact Lol Player
Vincenzo is an esports writer with seven years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.