© 2012-2021 OP.GG. League of Legends Europe West. Shaco is a champion in League of Legends.1 Edit 587+89 297+40 8.5+0.55 7.16+0.45 30+3.5 63+3 32+1.25 175% 350 125 0.694 22.15% N/A +3% 65 135 35 400 +5% +0% +0% +0% +0% +0% +0% +0% +0% +0% +0% +0% -15% +10% +0% +0% Innate: Shaco's basic attacks deal 20 35 (based on level) (+15% bonus AD) bonus physical damage when striking an enemy from behind. Deceive and Two-Shiv Poison also.
'League of Legends' Patch 11.7 made another new meta since it released some buffs for the old champ Yorick. On previous seasons and patches, this hero is already one of the most potent life-stealers in the Summoner's Rift. However, its first version mostly relied on AP items.
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Lethality Yorick as 'League of Legends Patch 11.7' New Meta: Best Counters Against This OP Champ
Elderwood Ornn was teased way back when they announced the whole 'lesser appreciated champs' skins thing. Teased right alongside this Singed skin and Battlecast Zac. More Ornn is coming, soon tm— RenAki (Formerly ProdigyXtreme2) (@RenAki5_TTV) October 27, 2020
After it was remodeled, Yorick became a powerful AD or fighter champ that could easily melt any tanks it faces. And now, the undead hero becomes even more powerful, thanks to the latest 'League of Legends' Patch 11.7.
Dexerto reported that 'League of Legends' players are now using lethality items for Yorick, making it the new OP meta of the popular strategy game.
To give you more idea, here are the things that make Yorick an over-powered champ.
Why Yorick is so OP
'League of Legends' Patch 11.7 updated some of Yorick's skills, allowing him to dominate in the top lane and jungle. First, the hero's third skill, which is the Mourning Mist (E), received a buff that allows the champ to mark an enemy hero or a large neutral creep to continuously awaken nearby graves.
Lethality Yorick as 'League of Legends Patch 11.7' New Meta: Best Counters Against This OP Champ
Make it more gold, not yellow. And fix Yorick skin too, this too much yellow pic.twitter.com/puLgMMdlVh— Yves 🇧🇷 Comissões Abertas 🏳️🌈 (@Jackesfox) February 20, 2019
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Thanks to this update, Yorick can now summon his little ghouls without using his E or Q again. This update is very helpful when clearing the jungle monsters and maximizing DPS when your first and third skills are on cooldown.
On the other hand, Riot also improved his second skill to double the damage of his ghouls. Because of this, Yorick can now easily kill large monsters and even the enemy team easily. Because of these skill changes, players are now making Yorick a lethality hero.
They are using items that could allow him to one-shot the enemy team's ADC and other squishy champs. These items include The Collector, Essence Reaver, Black Cleaver, Serylda's Grudge, and Edge of Night.
Best heroes to counter lethality Yorick
Although Yorick is currently an over-powered hero, there are still some champions that could easily counter him. However, this still depends on the players' skills and strategies. Here are some of them, as reported by UGG's report.
Since Yorick is useless without his ghouls, Irelia is a great counter since she can dash through creeps.
Volibear can now sweep enemy minions, including Yorick's ghouls, thanks to his new last skill and his taunt.
Aside from clearing Yorick's ghouls, you can also use other champs that can easily close their distance from Yorick, including Rengar.
These three champs are included among the tops heroes that can counter Yorick's OP lethality meta. Here are other champions you can use:
For more news updates about 'League of Legends' and its upcoming new OP metas, always keep your tabs open here at TechTimes.
Related Article: 'League of Legends' Patch 11.7: Full List of Champions Changed, Nerfed and Buffed
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Written by: Giuliano de Leon.
Riot Games is threatening League of Legends fan project Chronoshift with legal action over its attempt at a legacy server for the game. That’s after Riot reportedly sent one of its security team members, called Zed, after Chronoshift’s developer, in an exchange that was leaked online and went viral on social media.
Chronoshift’s developer intended to remake an old version of League of Legends, as if it was still the same game it was 10 years ago — along the same lines as World of Warcraft Classic. Very little, if anything, exists from this time period in League of Legends today. Much like the Ship of Theseus, the constant patches, updates, and visual reworks in League of Legends have removed old champions and mechanics entirely. A Riot employee originally reached out to the Chronoshift developer a year ago, through a comment on Reddit, asking the development team not to move forward with the project.
“We have very simple and easy to read policies around developing products around Riot Games,” the Riot representative said at the time. “Please read the Legal Jibber Jabber (yes that’s what it’s called) and the policies on developer.riotgames.com.”
A year later, Riot Games decided to to take further action, reportedly by security team member Zed reaching out to the Chronoshift folks. That interaction didn’t go well, and when the conversation was leaked on the League of Legends subredddit, it went viral. Screenshots showed a conversation between Zed — who said his job was to “find people and things” — and a Chronoshift developer. The conversation went viral due to Zed’s threatening and unprofessional approach to squashing the project, and including a few quippy lines.
“You’ve obviously put a lot of work into Chrono shift, but I assure you that the Chrono break is coming,” Zed wrote.
The thread going viral kicked off a wave of ridicule and outrage from fans, as well as coverage from outlets like PC Gamer and Kotaku.
Joomla cron. A Riot representative confirmed that Zed is indeed a member of the Riot team, and provided Polygon with the following statement:
First, to confirm a couple details, on Monday our legal counsel sent the Chronoshift development team a letter formally requesting they cease development on the project. This follows an explicit request our developer relations team made a year ago when the project was first announced. Our stance on projects such as Chronoshift is also explicitly called out in section 3 of our legal guidelines. We understand the Chronoshift team is disappointed, but they shouldn’t be surprised by our request.
Regarding the exchange with Riot Zed, we’re disappointed with the tenor of the conversation and we’ll be addressing this internally. We often attempt good faith reach-outs prior to issuing legal documentation. In this case, however, given the Chronoshift team’s response, we have proceeded through more formal channels.
We fully expect this to make new memes and copypasta and totally deserve it all, so put it on the shelf right next to ‘200 years’ and all the others.
Since a couple people have asked about whether this suggests a ‘League Classic’ is in the works, never say never but we’ve addressed this in the past and afaik our stance is the same: https://nexus.leagueoflegends.com/en-us/2017/05/ask-riot-classic-mode/
The Chronoshift team characterized the takedown as a bad-faith effort on Riot’s part. A representative from the team told Polygon that Chronoshift had never been accessible to the public, and that the team did not pursue publicity or money during the course of development. The team’s statement is below:
We’d like to clarify some details about the project, since a lot of the information currently being spread paints a somewhat incomplete picture.
Chronoshift was at no point accessible to the public. The project was still in a Closed Beta development phase, with only a small number of selected individuals from the community being granted access for the explicit purpose of helping us check for, diagnose and fix problems. After 4 years of completely private development, this started to become necessary, since we are not able to test full games if there aren’t enough people to play them. All footage you can find on youtube is uploaded gameplay by the testers from the more free-play oriented testing sessions. Besides the very first Reddit post a year ago announcing the project and looking for people interested in helping us test and develop, we have made very little attempt to gain any publicity.
We’ve read a lot of misinformation about us “stealing” things and “using them as our own”. The game client for old versions of League of Legends is publicly available for download from Riot Games CDN to this very minute. Anyone can download it for themselves, without our involvement, after a simple search on Google. All of our testers were required to do so. Different communities have made various tools to make this process more user-friendly, long before Chronoshift was even conceived. This client of course contains any and all files needed to play a specific version of League of Legends like models, textures, animations, sounds etc. None of these were provided, distributed or modified by us in any way.
Notably it also provides the user the functionality to connect to any server they choose via an IP address, without any sort of modification. A player asking their client to connect to an unofficial server like Chronoshift may violate a specific section in Riots TOS. People on the testing team were aware of this, and made an informed decision. Official Riot representatives like “Riot Zed” certainly don’t seem to think much of it when they are ones doing it – they casually made use of the “Better Discord” plugin to “find people and things” like the hidden channels on our server – which violates Discords TOS.
People have asked us to accept donations time and time again, and we received a large amount of bribery attempts from people trying to buy access to the project – the largest sum offered was $800 for a slot on the testing team. It goes without saying that we declined any and all of these offers. Real-money content like skins was of course also made unavailable to testers.
We feel like we made as much of as good-faith attempt to respect both the letter of the law and boundaries with Riot Games as much as is possible with a project like this. While we do understand and recognize that Riot Games has the full right to push for a legal resolution regarding this project, we are incredibly disappointed by the way they chose to handle the situation. We aimed to show that there is a place in the world and huge interest and potential for these old versions of the game, to another developer that felt a variant of “You think you do, but you don’t”. We were always open to a conversation about the future of the project – granted it extended past “give us your code or we will sue you”. There were plenty of possible avenues for cooperation, instead of this unproductive hostility. The hope was on Riot to recognize the potential of something this difficult to recreate for a team this small, brought to life out of passion for a game over a decade old that people have been asking to experience again for many years now.
The only direct contact we did get was with someone communicating in a way so unprofessional that made everyone assume this was another scam attempt to get a hold of the project, not an official representative of Riot Games. You have probably read the word “disappointed” often enough the last few days, but that is the feeling the team is left with.
Our finishing thoughts go out to all the people that helped us in testing and development, and displayed tremendous passion for the project.
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The conversation around fan-made games has always been complicated, and many people see these sorts of takedowns as a tone-deaf corporation stomping a project made by a game’s most passionate fans. However, in this case, the greater question of which projects should be allowed to exist, even without permission, is being washed away by a sea of memes and dunks, thanks to an ill-advised Discord conversation.
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