Vray For Fusion 360

Vray Render Elements in Fusion. A new tutorial from Mograph+ offers up a pretty good beginner’s guide to composite Vray render elements using Fusion studio. The tutorial works with 3DS Max. However, Vray is pretty much the same on all host DCC’s so you can follow along with your favorite. Click on the image to download this sampler! To create 360 panoramas using Sketchup, download & install the plugin using the link below. If you use a Mac, use these steps for installing the plugin: Open a new Finder window, press and hold the Option key on your keyboard, the click Go in the menu bar Library Application Support SketchUp # SketchUp Plugins). Learn the fundamentals and advanced tools of the Render workspace with this in-depth tutorial by Fusion 360 Evangelist, Paul Sohi (@FusePS).

Two of the render engines that are popular nowadays are VRay, and Cycles. It is true that they are both useful and powerful, but each one of them has specific and different features.

That’s why we will make a comparison between the two engines to help you pick the best one for your particular project’s needs.

Brief Background:

Vray is a render engine developed by the Bulgarian Chaos Group, founded in Sofia in 1997. It is used in many computer graphics and fields such as architecture, media, entertainment, film and video game production, product design, and industrial design.

Cycles js a path-tracing render engine launched under the Blender Foundation umbrella on December 14, 2011, as a New Render Engine that was added alongside Blender Internal (as a “preview release”).

Motion Tracking, Dynamic Paint, and Ocean Simulator.

This software is designed to be interactive and easy to use while still supporting many features that help Blender artists do their work as efficiently as possible.

User Interface:

Vray’s interface is clean and quite simple. In the interface, you can find different toolbars, and each one of them includes several other toolbars with simple shortcuts to some of the most commonly used Vray models and components.

You also can find the Frame Buffer that contains a variety of additional rendering tools. The Vray Color Picker is a color manager that allows numeric color value selection in Screen (sRGB) and Rendering (RGB) Color spaces. Besides all these, a File Manager allows you to manage the entirety of your scene records in a single spot, set file paths, create scene archives, and monitor resources like textures, IES files, and proxy objects.

Cycles’ interface is also clean and user-friendly. it has some simple settings for quick renders but if you want control over your results you can dive deeper. Blender’s materials system is node-based which allows for more freedom compared to what you can find in Vray.

Almost every node contains plenty of options, and even more in the properties menu. Many unnecessary options are repeated almost in every node. Also, there is a separation between color and float data, and for each type, there are different nodes.

The Rendering Speed:


The rendering speed is considered one of the main criteria that designers and artists pay attention to before picking a render engine.

Vray comes with a huge stockpile of manual settings. Its different settings have enabled us to diminish the delivery time while preserving a high-quality render. Along these lines, in one-sided based rendering known as: biased, and in it V-RAY takes the headship.

When it comes to Cycles, it is an unbiased, path tracing engine created for animations, which means that it creates an image by tracing the paths of “rays” throughout the scene. Cycles can be quick. Competitively quick. But you need to know how to tweak its settings and get the most out of it.

In the words of Thomas Dinges (developer), The Internal rendering engine was made for speed, but if you wanted realism, you had to turn stuff on, which means more time.

Despite the difference in pace between these two rendering engines, both have outstanding speed and performance. This makes it troublesome in this category to say one is better over the other completely. Also, Vray performs faultlessly in Bias mode while

Cycles outperforms it in the unbiased mode. Disregard that both render engines match each other up in terms of speed and interface efficiency. But since Vray is an older render engine with a whole company behind it you will have more advantages.

Render settings:

As a beginner, render settings can seem considerably intimidating as there are many tabs and menus.

Cycles render settings are found in the properties panel if you click the render tab. which means that each one may require specific settings to get the best results. You can easily find ready examples in forums.

Vray contains many more options, but you can optimize V-Ray for almost every scene if you know how to play around with the most important settings. V-ray’s Render Settings Window hosts many settings for both V-Ray and V-Ray RT. Hanging on what mode you use, the settings may require changes at each time. You can discover ready settings examples in forums or even on the Chaos platform.


Cycles materials are generally made up of distinct elements named shaders. They can be combined to build even more complex surface or volume shaders. Cycles allow you to exercise using materials without spending a long time learning how to create them yourself, which is very difficult as a newcomer. and you can do this by using premade ones.

There are many types of materials, such as glass, wood, stone, etc. These all can be used with a single drag and drop organized into three categories of shaders, which are:

-Surface shader: The surface shader defines light interaction at the surface of the mesh.

-Volume shader: When the surface shader doesn’t reflect or receive light, it enters the volume. If no volume shader is particularized, it will pass straight through (or be refracted, see refractive index or IOR) to another side of the mesh.

-Displacement shader: The shape of the surface can be modified by displacement shaders.

On the other hand, V-ray actually does come with its ready-to-use material library. But, you can find a wide range of them ready to download for free or for cash in forums.

If you want to tweak any material or create your own you can do this using traditional settings or you can use the node-based system to work more freely especially when things get complicated.

Real-time rendering capabilities:

Rendering can be split into two main sorts: real-time rendering and Offline rendering.

Real-time rendering is often used in 3D video games, Archviz, and generally, each frame has to be rendered in a few milliseconds. Offline rendering is used to create realistic images and movies, where each frame can take hours or days to complete.

in Theory, we cannot consider it as real-time because it is just a very fast preview, and what it represents is not the final render quality. To simplify it and make it clear, this feature simply denoises the rendering to give the user an almost real-time preview.

Blender also has a render engine known as Eevee for Real-time rendering. So basically Cycles does not have any real-time features.

When it comes to V-ray, it has a V-ray RT, which allows you to get an almost real-time preview of your scene without waiting to render it each time. You can move the camera angle, change objects, lighting, materials, etc. They automatically update within your viewport.

Vray RT is good and getting better every year but Eevee is a great real-time render engine that really changed how people look at blender now as a 3d package. And it is a fantastic choice and an amazing alternative for the other engines especially knowing that blender is free.

GPU &CPU Rendering:

V-Ray can compute rendering in both CPU and GPU setups. Moreover, when in its Hybrid Version, V-Ray can intuitively render files on CPU and GPU systems simultaneously.

like V-Ray, Cycles supports Cpu & GPU rendering, which is used to accelerate rendering times.

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There are 3 GPU rendering modes: CUDA, which is the preferred procedure for older Nvidia graphics cards; OptiX, which utilizes the hardware ray-tracing abilities of Nvidia’s Turing architecture & Ampere architecture; and OpenCL, which supports rendering on AMD graphics cards.

Multiple GPUs are also supported if you want to take your renders to the next level– although having multiple GPUs does not expand the available memory because each GPU can only access its memory.


One of Cycles renderers’ main disadvantages is that subsurface scattering and volume rendering are not supported on GPU. Also, the lack of some main product features can be a problem. Furthermore, Cycles’ real-time rendering is just a fast preview and a denoise of the rendering that gives the user an “almost” real-time preview.

As for the use of memory, VRAY appears to prevail because it uses RAM rather than the limited VRAM. You can reach real results with both engines, but this operation can be much more complicated and less intuitive using V-ray, especially for the less experienced ones.

Their use in the industry:

In terms of use in the industry, Cycles is used but not as widely as Vray is. It tends more often to be used by freelancers and small studios. So in this sense, it is used in the “industry” but it is not industry “standard.”, at least not yet. Its use includes animation, architecture, interior design, Motion design and product design.

V-Ray is used by many professionals and experts and in many industries such as architecture, interior design, products manufacturing, and the gaming industry.

Furthermore, it is used by a large range of studios producing Hollywood films. For example, “Avengers: Infinity War” and “Game of Thrones” both use V-Ray.

3D software integration:

Cycles is natively integrated into Blender, Rhino and Poser which uses a tweaked version fo the engine. It can be used on Linux, Windows, and Mac OS X for both 32 and 64 bit.

Vray For Fusion 360

V-Ray is available on 3ds Max, Cinema 4D, Sketchup, Revit, Maya, Unreal Engine, and a host of other software. It also has V-Ray standalone application. It can be used on Windows, Linux.

Learning curve:

V-Ray gives the users a choice to set their own limits and figure out what the output will resemble and what amount of time it will require to render. If you are focusing on photorealism, V-Ray is the right decision. In any case, you should know the basics and the principles of photorealism. But if you want to just understand the basics of rendering, For the most part, it will take around a week to learn V-Ray main tools.

On the other hand, Cycles is pretty well-known for being one of the easiest rendering software to learn. It offers some great tools for different purposes, and it is especially good for animation. so it is worth it to get through the initial learning phase.


The average monthly price for V-ray is $80, and the V-ray’s institutional license is $99 per year. When it comes to Cycles, it is completely FREE. So as you can see, Cycles is more affordable than V-ray, which is very advantageous if you are a hobbyist who is starting fresh.

Final thoughts

In general, V-ray is more mature than Cycles and therefore has more options and more potential. Also, the renders’ settings and speed can be higher when using Vray. But if you are using Blender Cycles is a great choice nonetheless.

Avid mbox pro 3. If you are just a hobbyist or starting fresh in this field, you may prefer not to spend money on V-ray as it is quite expensive. Thus, Cycles is a great choice as a renderer and The difference between the two is not that huge anyway.

There are many rendering software that architects and designers use to work on their projects on a daily basis. Two of these famous software that we chose to talk about are Twinmotion vs Vray.

Today we are going to take a close look at both of them and see the different tools and features they offer and which one is going to better for you.


Vray is a render engine that works as a plugin that can be integrated with 3D packages such as 3ds max Sketchup, Revit, Maya, and so on. It is known for its high performance in rendering work because It gives uses unparallel levels of freedom when creating realistic textures and materials in different situations.

Lighting in Vray is a very important element since it offers the users different kinds of lighting, spots, IES lighting, dome, rectangular lights, and of course sunlight.

Vray is very popular in the design industry and also used a lot because it offers real results.


Twinmotion is designed for those who want high-quality renders, animation, and panoramic pictures easily in a short period of time.

It was created to help architects, to get realistic renders, and it has a real-time engine that can be used to produce images and high-quality videos.

The Main Tools & Features

Twinmotion vs Vray

Vray is not a modeling software since it is usually integrated with a 3D modeling package for 3d modeling. It doesn’t also contain a library with objects like Twinmotion does, but it has a large variety of textures and materials that can be used to realize realistic renders. You can find any different materials for walls, wood, glass, fabric, paint, metals, and so on.

Vray is also coming with multiple types of lighting settings because the lighting is an important part of the rendering process, most used lighting objects in Vray are the sun, rectangle light, SPOT light, and IES light, it is also possible to change the color of the light, the intensity, the size, and the result of these changes also relate to the surfaces and textures in the project.

It is also possible to change materials and apply different settings in Vray. There are a lot of parameters relative to the materials, it is possible to change the color of the material, the reflection, the refraction, the opacity of the material, and the dump mapping. This plugin is also equipped with tools and parameters, which can be controlled to generate more realistic renders, like global illumination, caustics, atmosphere, Z depth, and so on.

Twinmotion is made for rendering purposes only, and it is compatible with multiple modeling software in the market like Revit, Sketch-up, Archicad, and Rhino which means that Twinmotion and the modeling software are synchronized together and any modification on the model will appear directly on Twinmotion. The software has a great library full of assets, like interior and external furniture, vegetation, people, animals…etc., it also has a physically based sky and sun model, these two options were added recently to the software, it also has a new feature for the volumetric light tool, and screen space global illumination.

With its virtual reality features, Twinmotion allows you to walk around the project and check it from different angles, it also has a lot of smart assets that can be added which add life to the project like rain sound, vehicles sound, wind, photo scanned humans, motion-captured animations and you can also add a skyline as background for the urban rendering or city rendering projects.

Vray For Fusion 360 Pro

In Twinmotion it is also possible to add the geographic location of your project; it is possible through downloading real context from an open street map.

Another great thing about this software is its real-time capabilities which are also available in Vray as well but in the same way; it is a must-have option in any rendering software to make the work of designers and architects easier and to gain time. This is better than doing a rendering test every time to see if everything is well configured. It is also a great way to see if all the materials and lighting are in harmony before launching the render especially when rendering animations.

The new version of Twinmotion has a lot of new features like interactive parametric doors that can fit automatically to the size of the opening, realistic water material to reflect changes in depth, and to get better rendering results. The software is also equipped now with a larger library of vegetation and a lot of new different plants, this is something I found to be interesting compared to the other rendering software of this type because it is just great if your scenes contain a lot of plants and trees.

Vegetation scattering in Twinmotion is a great new tool used to draw vegetation and grass using a brush, it is a great quick tool especially for big urban projects or projects with a garden.

In addition to that, Twinmotion developers added a new feature which is animated objects that enable you to link any object to a rotation or translation widget to animate customized objects like windows and doors.

Rendering and animation

Vray is a very strong rendering engine compared to Twinmotion, the quality of the renders can be incredibly realistic. It is also equipped with a treatment option for pictures, to edit the light and the contrast, and the balance of the colors without the need to take the picture into another software. As for the animation, it is possible to render different types of animations from house tours to complex animated cinematic shots, but it is not as straightforward as Twinmotion is because the animation is done using the 3D package used with Vray.

Twinmotion also allows high-quality renders, realistic vegetation, and even the smallest details are visible in the render, the company pays a lot of intention to this point, and its improvement is obvious in the latest versions of the software. It also offers the animation and panoramic pictures option, which is great especially for architects to be able to present their projects to clients in a different format, the animation configuration is easy and any beginners can learn how to do it easily.

Freedom & Flexibility

Before rendering in Vray you have multiple settings at your disposal, it is possible to choose to render using the CPU or GPU, the quality of the render from low to high, and it is also possible to activate the denoising options. You can also specify the type of camera whether it be a standard VR spherical panorama or a VR cube map. You can also change the exposure value which is relative to the sensitivity of the camera to the light. Besides that, you can also activate the depth of field and specify the resolution of the picture and its format. It is also possible to add a background if the render is in an exterior scene.

On the other side, Twinmotion also comes with a lot of settings to customize the work and the project as a whole; a user can control the sun direction and time, manage the light and shadows, control the camera’s sensitivity to the light (exposure) for more realistic renders. Twinmotion is equipped also with multiple settings for realistic vegetation where you can control the growth and the high of grass, choose the season and the age of the plants and they will actually be manifested according to the selected age and the season that you have chosen.

Overall, Twinmotion is great for rendering because it has many settings but Vray is just way more flexible and is used in a lot more different settings that can help you work on different projects whether it be Archviz, design, animation, VFX, and so on.

Vray for fusion 360 software

So, in terms of flexibility Twinmotion is good in design and Archviz but Vray is just way more flexible but the ease of use of Twinmotion and the library of assets and the controls it offers makes it great.

Industries that Use Twinmotion vs Vray

Vray is used in the design industry, like interior design, furniture design, and architectural rendering in addition to Vfx projects, animations, and Commercials.

Twinmotion is basically used by Architects, Designers, and Landscape Architects; it is made to do all the work related to the construction industry.

Computer Requirements

Twinmotion is software that can run into a medium-performance computer, but if you are looking for a quick and smooth workflow, it is better to use a workstation especially when working on big urban projects.

Vray, too, can run on an average machine but the workflow will be slow, and the rendering will take more time, besides that the results won’t be realistic if you don’t the renders their proper time, so it is better to use a high-performance computer for a quick workflow and better results.

Vray For Fusion 360 Pro

Learning Curve

Vray is relatively easy to learn; if you are a beginner you don’t necessarily have to mess with a lot of configurations and settings because Vray is more user-friendly using ready presets. It can be used by students, beginner designers, and so on, but I would say it is better suited for professionals looking for more freedom and flexibility in their work.

The community of Vray is huge because this plugin has been around since 1997, so you will find a lot of tutorials and professional courses that will teach everything you need to know.

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Twinmotion is also an easy software to use; the interface is simple and the tools are easy to understand. it is a good software to start within the design industry, the official site of the software offers tutorials and articles to answer user’s questions and also to give recommendations and to explain all the new features in the latest versions.

Pricing and OS

Vray For Fusion 360 Free

Vray is available on both MAC and Windows; its pricing is 350 US dollars per year with free support and unlimited access to all future releases and updates. You can also get the Vray collection for 699 US dollars per year; this collection contains 15 products including Vray, Phoenix FD, Project Lavina, and Chaos cloud, this offer comes also with free support and unlimited access to all future releases and updates.

Vray For Fusion 360 Free

Twinmotion is available on MAC and Windows for 499 US dollars per year, which is not very expensive compared to Vray, the software supports a lot of modeling software so it is highly available to make designer’s life much easy. Epic The company that owns Twinmtion also offers from time to time good deals to gain more clients and to have more visibility in the market.